Kinematics in One Dimension
Describing motion without asking what causes it. Three quantities — position, velocity, acceleration — each the rate of change of the one before, and four equations that solve every constant-acceleration problem you will meet this term.
- Distinguish distance from displacement and speed from velocity.
- Read position, velocity and acceleration off each other's graphs.
- Choose the right constant-acceleration equation for a problem.
- Handle free fall, including the moment at the top of a throw.
Before you can explain motion you need a precise language for it. Galileo's insight was that this description is separable from the causes: the equations here hold whatever produces the acceleration.
Stopping distance on a highway is a constant-acceleration problem, and the quadratic dependence on speed is why doubling your speed quadruples the distance. Airbag timing, elevator comfort limits and sprint analysis are all the same three quantities.
Galileo could not measure short times accurately, so he rolled balls down inclines to slow the motion and timed them by weighing water. He established that distance grows as the square of time without ever being able to time a falling object directly.
The three quantities
Walk $10$ m east then $10$ m west: distance $20$ m, displacement zero. Average speed is distance over time and stays positive; average velocity is displacement over time and here is zero. Exam questions exploit this difference constantly.
Choose a positive direction at the start and hold it. A negative velocity means moving the other way; a negative acceleration does not mean slowing down.
A ball thrown up has $a = -g$ throughout, but it speeds up only on the way down.
Graphs
Areas below the axis count as negative, which is exactly how a graph encodes a return trip.
A velocity-time graph rises linearly from $0$ to $20$ m/s over $4$ s, then stays flat for $6$ s.
The constant-acceleration equations
When $a$ is constant, with $v_0$ the initial velocity:
Each omits exactly one of the five quantities $\{v_0, v, a, t, \Delta x\}$. List what you know, note what you want, and pick the equation missing the one you neither know nor want.
A car at $30$ m/s brakes at $6$ m/s$^2$. How far to stop?
From $v^2 = v_0^2 + 2a\Delta x$ with $v = 0$, the stopping distance is $\Delta x = v_0^2 / (2|a|)$.
Free fall
Neglecting air resistance, every object near Earth's surface accelerates downward at $g = 9.8$ m/s$^2$ regardless of mass. With upward positive, $a = -g$ throughout the motion — rising, at the top, and falling.
The most common misconception in the unit. At the peak of a throw the velocity is momentarily zero, but the acceleration is still $-g$. If it were zero the object would hang there permanently.
A ball is thrown up at $20$ m/s. Find the peak height and the total flight time.
• Believing negative acceleration always means slowing down. Compare
the signs of $v$ and $a$.
• Setting $a = 0$ at the top of a throw.
• Using the constant-acceleration equations when $a$ is not constant.
They are worthless then.
• Confusing distance with displacement in an average.
• Losing the sign of $g$ by switching conventions mid-problem.
Practice
Work each fully before opening the answer. Original exercises written for this guide in the style of the course's problem sets.
A runner does one lap of a $400$ m track in $60$ s. Find average speed and average velocity.
Answer
A car accelerates from rest at $3$ m/s$^2$ for $5$ s. How far does it travel?
Answer
By what factor does stopping distance change when speed triples?
Answer
What are $v$ and $a$ at the highest point of a vertical throw?
Answer
A position-time graph is a downward parabola. Describe the motion.
Answer
A train accelerates from rest at $1$ m/s$^2$ for $20$ s, then brakes to rest at $2$ m/s$^2$. Total distance?
Solution
Ball A is dropped; ball B is thrown down at $5$ m/s from the same height. Which hits first, and do they have the same acceleration?
Answer
A driver at $25$ m/s takes $0.7$ s to react, then brakes at $8$ m/s$^2$. Total stopping distance?
Solution
Expanded topic checklist
Course coverage. This unit is part of the complete PHY131H1 topic map. It should cover the following items before you move on:
- Definitions. Displacement versus distance, velocity versus speed, acceleration as a rate of change.
- Graphs. Slopes give the next derivative; areas give the previous quantity.
- The four equations. Which quantity each omits, and how to choose.
- Free fall. $a = -g$ throughout, and the behaviour at the top of a throw.
The calendar's "classical kinematics" begins here. Check the syllabus on Quercus for the assigned problems; this material is normally covered in the first two weeks.
Position, velocity and acceleration form a chain of rates of change. Constant acceleration makes that chain solvable in closed form, which is why four equations cover so much. Unit 3 applies the same equations independently to each axis.
Deep practice extensions
Use these after the main practice set. They push on definitions and edge cases rather than routine calculation.
Does negative acceleration mean slowing down?
Guide
What does the area under a velocity-time graph represent?
Guide
Which equation has no time in it?
Guide
When do the four equations fail?